We hope you’re doing great! We’d like to welcome you to this new iteration of the CGS newsletter that you can read to stay on top of the most important news from our studio, from the CGS community, and new content that we create.
Dante: The Invasion of Hell
In a world of corruption and despair, a group of heroes is thrust into a world beyond their wildest imagination as they embark on a path like no other. The fabled poet himself once wandered through these depths, and now it is his turn to be the guide. This is Dante’s Inferno, and it will take you on a journey you will never forget.
In the second project update, we explore how the idea to bring Inferno to the board game medium developed, and we look at what makes the game unique by sharing the core principles that govern our design decisions behind each of the two game phases, the Narrative Exploration and the Confrontation.
Chronicles of Drunagor: Apocalypse
In the latest project update, we talk about the news in the production progress for the Language Reprint and the English version of Apocalypse, but on top of that, we also wanted to give you a behind-the-scenes look into the history of the development process of CoD “reprint” and Apocalypse.
What's CoD and Apocalypse?
Chronicles of Drunagor: Age of Darkness is a cooperative dungeon crawler for 1-5 players. The game is based on 3D scenarios, each of them played separately or on a continuous storyline. Fight monsters while unraveling amazing interactions and treasures.
Apocalypse is a massive expansion that brings another chapter in the fight Darkness. Unravel Drunagor’s culture and mythology in an enhanced campaign development experience where your choices will change the adventures you will face and decide the way the story will end.
If you have missed the last CoD crowdfunding campaign, you can order both from the CGS webstore. (Note that Apocalypse is currently in production).
CGS Spotlight: (World)Building a Story
CGS Spotlight is a new series of articles going deeper into board game-related topics based on interviews with our team members. In the first one, we’d love to talk about storytelling, and the ideal person to talk about it was Mauro, the lead developer of Apocalypse and Dante, responsible for not only the gameplay mechanics but also for the narrative design, creative writing, and the overall direction of the game.
Check out the way Mauro approaches storytelling in board games as he talks about the importance of worldbuilding and his goals when developing and expressing a game narrative. Also, did you know that Mauro was (a kind of) modern professional version of the DnD Wizard class?
Community Discussion with a Giveaway
We’d also like to get to know you a bit better, and we’d love to know what you think. That’s why we’d like to start this discussion in which you can share your thoughts on different aspects of board gaming and also learn what other people think. To do this, we’ll set a survey that will eventually be turned into a short article with a summary of the results.
To show you that we appreciate that you share your thoughts, we will give away a pledge from the upcoming Dante campaign to one random person who participates.
Now, we are sure that there are many solo gamers among you, so the topic for the first community discussion is easy for us to choose. Let us know your thoughts on gaming solo! Do you like to challenge fierce automas? Do you prefer playing true solo or do you usually control multiple characters? And even if you hate playing alone, come let us and others know!
Check out Michael’s first look at DANTE: The Invasion of Hell: “Sounds exciting, sounds really cool, definitely interested in the IP and the gameplay…”
A huge shoutout to Kenneth and Daniel from Chronicles of Drunagor Facebook Group for sharing their painted minis with us! Click on the images below to enlarge them.
That’s all from us for now. Come chat with us on Discord or our other social media!
Subscribe to our newsletter so that you don’t miss the next one!