Community on Crowdfunding
Among the most important things when preparing a crowdfunding campaign is a decision about the structure of the updates and plans for their content, order, frequency, and theme. From a creator’s point of view, there’s always something new to try (and learn)! We’ve asked our community what they like and expect from crowdfunding updates, and we’re excited to share the results.
Essen SPIEL 2023 Highlights
Check out the highlights from the CGS booth! There is a full gallery of 165 images showing Dante, Chronicles of Drunagor: Apocalypse, Beaver Creek, and also behind-the-scenes moments from Wednesday, a day before the doors open to visitors. The community was absolutely amazing and we are thrilled that we can share these memories with everyone!
Community on Storytelling
Good storytelling is the key aspect in elevating a game from an exercise in strategy to a rich and exciting experience. It’s the difference between just playing to win and the opportunity to explore, discover, and influence the story and even the whole game world. Since we’ve already shared our thoughts on storytelling in this article, we wanted to let the community voice their opinions as well.
July News from CGS
Gencon – Booth #3029, come play Dante or Apocalypse with the designer.
There is a lot more exciting news. Read below about our partnership with King of Average, welcome a new CGS team member, share your thoughts in a fresh community discussion with a giveaway, and check out news about our projects and the community.
Community on Solo Gaming
Solo gaming has clearly been a significant driving force in board gaming that it is hard to imagine a major release, especially for a thematic game, that wouldn’t support solo play. As a company, we strive to keep our fingers on the pulse and listen to the voice of the amazing community that has gathered around the CGS games.
June News from CGS
Let’s take a look at what’s happening with Chronicles of Drunagor: Apocalypse as well as the upcoming DANTE: The Invasion of Hell. On top of that, we’ll show you a new series of CGS: Spotlight articles (the first one is on storytelling) and a new community discussion with a giveaway.
CGS Spotlight: (World)Building a Story
Worldbuilding is everything. Whenever you create a game that has a strong storytelling component, it is necessary to develop a world that can accommodate the stories within its grasp.
Apocalypse is COMING!
Gamefound draft to the apocalypse campaign